01 / The approach
The requested method is one complete 30-second Seedance 2.5 generation, in cinematic 16:9, target 1080p with native generated audio enabled. Use your OWN consenting person's portrait as identity reference (face, age, build only; not its background), not an assumption that you may clone Ady. Replace the lead's name and identity in the prompt for your film. If your account exposes different limits, follow the current model options.
Alternatively, for tighter continuity, create reference frames and generate the 12 beats separately in Seedance, then trim and assemble to the final time windows below. These windows are edit targets, not guaranteed clip lengths. No Kling or Veo substitution. Keep atmosphere over music: this film calls for original location sound, no score and no trailer narrator.
Before generation: lock one face reference, one dog reference, the same wardrobe, the dry Bellagio basin and paired glass-door geography. In editing, add the AI FAN CONCEPT label and any text yourself. Avoid generated typography.
03 / Exact master prompt
Paste the prompt below for the single-generation approach. For personal use replace Ady's identity with your own consented lead reference, without imitating a celebrity.
Create one complete 30-second cinematic zombie-horror short with a dry British comedy ending, titled conceptually WWV — WORLD WAR VEGAS. Use the reference image ONLY for the male lead Ady's face, age and build, not its background. Preserve his identity throughout. He is a middle-aged British man in backwards black cap, dusty faded charcoal T-shirt, sandy tan knee-length cargo shorts, dusty walking shoes and an olive backpack. Black sunglasses outside, removed inside then replaced at the ending. A worn shotgun is carried safely low muzzle-down, then slung when his hands are needed; never fire. His companion Wolfie is a realistic female short-haired sable German Shepherd, black-and-tawny coat, athletic, never injured. All cinematography photorealistic, cinematic 16:9, coherent geography, natural motion. Barren ruined Las Vegas, blistering noon sun, heat shimmer, ochre dust and abandoned smashed cars, ruined Bellagio with dry empty fountain basin. Inside casino is looted with chips on floor and broken slot machines. Almost every machine and overhead light is OFF. ONE surviving fruit machine powered on a flickering emergency circuit illuminates an elderly heavyset female zombie with grey hair and dusty floral blouse who remains seated compulsively playing it. Treat her as eerie tragic absurdity, no caricature. Two OTHER infected are nearby: male in dirty grey clothes behind broken slots; female hotel chambermaid on the left staircase wearing stained practical black uniform and white apron, one black flat shoe missing, dark dried brown-red grime on chest, no gore. Story must show the slot-machine sound triggers these other two zombies, NOT Wolfie or a gunshot. Elderly zombie remains seated playing.
Precise edited story, clean cinematic cuts, never montage panels:
0-2 seconds wide low rear tracking: Ady holding backpack by top handle and low shotgun walks with Wolfie toward broken Welcome to Fabulous Las Vegas sign amid wreckage.
2-4 seconds wide side tracking along wrecked Strip, Bellagio facade, sun flares, match same outfit and dog.
4-6 seconds quick wide dry cracked Bellagio fountain basin then Ady pushes paired glass casino entrance doors; backpack now over shoulder.
6-9 seconds interior medium close: sunglasses come off, eyes adjust. Camera reveals dark looted casino. Footsteps echo, chips crunch. Wolfie whines. Ady whispers in natural understated British voice 'Shhh, Wolf.'
9-12 seconds slow reveal of elderly heavyset zombie sitting at the ONLY lit slot machine. She slowly presses its large button; reels spin; absurdly cheerful electronic bleep-bloop and jackpot bells ring loudly with long casino reverb. All other machines dark.
12-15 seconds Wolfie's deep warning growl. Ady whispers 'What is it, girl?' Focus shifts to motionless male infected behind slots; Ady freezes then slowly turns LEFT to see chambermaid at top of stairs gurgling.
15-18 seconds the slot machine rings sharply again. Male infected and maid snap toward the sound and spot Ady, then begin to charge. Ady says 'Let's go, Wolfie.' He and dog pivot and run.
18-22 seconds fast handheld tracking chase through casino, Ady and Wolfie ahead with exactly the two infected chasing; elderly slot-player remains behind seated. They burst through heavy glass entrance doors into blazing daylight.
22-25 seconds medium/detail exterior: Ady slings shotgun, grabs a nearby loose wooden plank, closes paired glass doors and wedges plank horizontally through both exterior pull handles to trap zombies inside. Show logical legible action in two concise cuts.
25-27 seconds both zombies hit glass with two heavy reverberating THUDS. Maid face presses and snarls against intact cracked glass; no graphic injury. Doors remain held.
27-30 seconds outside Ady looks LEFT toward a ruined Starbucks coffee shop, turns to Wolfie and says flatly 'Breakfast.' He slides sunglasses on and begins walking toward cafe with her, totally deadpan. Hold enough to land joke.
AUDIO IS ESSENTIAL: original synchronized location sound only, NO music, NO trailer narrator. Outside desert wind, loose sign creaks, gritty footsteps, dog panting. Inside echoing footsteps, chips crunch, distant metal settling, dog whine then growl, sparse zombie gurgles. Loud slot reels and whimsical casino bleeping/coin bells are the causal sound reveal; chase breathing/paws and shoes echo, glass doors rattle, plank wood scrape, massive glass impacts; abrupt return to dry outdoor wind for final 'Breakfast.' Natural restrained British male dialogue at stated moments, no celebrity voice imitation. No subtitles or generated big titles; small discreet AI FAN CONCEPT label corner if text possible. No extra people, no gore, no explosions, no gunfire, no dog injury, no glowing neon city at night. Compress beats cleanly into exactly 30 seconds and preserve face, costume, dog and props across cuts.
04 / Optional shot-by-shot prompts
Each prompt below is a separate, self-contained Seedance generation instruction. Combine consistent frames and edit to the marked final windows.
01 / 00–02 / The signThe sign
Seedance prompt: Wide low rear tracking: Ady holds the olive backpack by its top handle and carries the worn shotgun low, muzzle down. Wolfie pads beside him toward the broken Welcome to Fabulous Las Vegas sign. Smashed cars and ochre dust establish a vacant noon desert; strong sun from above, heat shimmer. Match the charcoal tee, tan shorts, black backwards cap, sunglasses, short sable coat and safe prop position in later shots. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Dry wind, creaking sign, gritty boots, dog panting.
02 / 02–04 / The empty StripThe empty Strip
Seedance prompt: Wide side tracking with the same Ady and Wolfie travelling left to right past wrecked vehicles and the damaged Strip. Ruined Bellagio facade ahead, no crowds, blazing white-gold sun flare and dusty ochre air. Keep outfit, backpack, dog proportions and travel direction from shot 01. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Only boots, paws, wind and an occasional loose metal rattle.
03 / 04–06 / BellagioBellagio
Seedance prompt: A fast wide glimpse of the dry, cracked Bellagio fountain basin in blistering daylight; cut to Ady, backpack now over shoulder, pushing the paired glass casino doors inward as Wolfie follows. Maintain recognizable entrance geography for the later escape and plank barricade. Realistic noon highlights, no water in basin. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Dry gravel crunch gives way to heavy door hinge and a sudden muffled indoor hush.
04 / 06–09 / Eyes adjustEyes adjust
Seedance prompt: Interior medium close: Ady removes his black sunglasses and blinks as his eyes adjust. Reverse reveal of a looted casino with chips on the floor, broken machines and nearly all power off. Wolfie whines by his leg. Cap, charcoal shirt, tan shorts, olive backpack and low safe shotgun continue; dim amber spill and oxidized turquoise shadow, no neon city glow. Ady whispers naturally, “Shhh, Wolf.” Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Echoing footsteps, chips crunch, metal settling, soft dog whine; whispered “Shhh, Wolf.”
05 / 09–12 / The last playerThe last player
Seedance prompt: Slow eerie reveal: elderly heavyset female infected with grey hair and dusty floral blouse remains seated at the ONE surviving powered fruit machine on a flickering emergency circuit. She presses a large spin button; bright reels turn. Every other machine and overhead light stays dark. Frame without caricature or gore; amber light cuts through charcoal casino shadows. She does not leave her seat. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Button click, cheerful bleep-bloop, spinning reels and jackpot bells blooming into long empty-casino reverb.
06 / 12–15 / A warningA warning
Seedance prompt: Wolfie, the same unhurt female sable German Shepherd, gives a deep warning growl. Ady whispers, “What is it, girl?” Rack focus to a motionless male infected in dirty grey behind smashed slots. Ady freezes and turns LEFT: a hotel chambermaid waits at the top of the left staircase, stained black uniform and white apron, one black flat shoe missing. Keep seated player behind, not pursuing; dim power and one lit machine. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Low dog growl, quiet whisper, distant gurgle; jackpot tail fades under tense room tone.
07 / 15–18 / Jackpot triggerJackpot trigger
Seedance prompt: The seated elderly zombie presses spin again. Close insert of the ONLY working slot reels, then sharp cut to the male behind broken slots and the chambermaid on left stairs snapping toward the SOUND; they spot Ady and begin their charge. The seated woman stays seated. Ady says “Let’s go, Wolfie,” and he and Wolfie pivot together. Dark casino, isolated amber machine light, no gore. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: A fresh sharp slot bell and gleeful electronic payout CAUSE the reaction; growls, “Let’s go, Wolfie,” then feet and paws launch.
08 / 18–21 / The chaseThe chase
Seedance prompt: Fast but legible handheld tracking from ahead of Ady and Wolfie as they run toward the paired glass exit doors. Exactly TWO infected pursue: dirty-grey male and one-shoe chambermaid. Keep the elderly player seated in the distant background. The safe shotgun stays low and NEVER fires, backpack and wardrobe consistent; the dark casino falls away behind them. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Breathing, shoes, paws, rattling chips and doors; NO music or gunfire.
09 / 21–23 / Into the sunInto the sun
Seedance prompt: Follow Ady and Wolfie bursting through the same paired Bellagio glass entrance doors into harsh, bleached daylight. Contrast a dark charcoal casino interior with a nearly white-hot ochre Strip outside. The two pursuing infected are behind the doors; Wolfie is unharmed. Retain direction of travel and same entrance geometry. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Glass door rattle, hard paws and boots on concrete; exterior desert wind rises.
10 / 23–25 / House lockedHouse locked
Seedance prompt: Exterior medium and detail in two concise cuts: Ady slings the shotgun so both hands are free, pulls the paired glass doors closed, picks up a nearby loose wooden plank and wedges it horizontally through BOTH exterior pull handles. Clearly show how the plank traps the two pursuers inside. Wolfie waits safely outside. The glass is cracked but intact; harsh noon light, visible dusty hands. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Wood scraping metal handles, doors clacking shut, urgent breathing, dog panting.
11 / 25–27 / No checkoutNo checkout
Seedance prompt: Tight outside view of the dirty-grey male and one-shoe chambermaid hitting the held glass in two separate heavy impacts. Chambermaid presses her face against intact cracked pane and snarls without graphic injury. Wooden plank remains across both exterior handles; Ady and Wolfie are safely outside, elderly player still seated deep inside. Side-lit dust and reflected sun. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Two reverberating THUDS, glass shiver, short gurgle; no breaking door or gore.
12 / 27–30 / BreakfastBreakfast
Seedance prompt: Exterior medium: Ady turns LEFT toward a ruined Starbucks coffee shop, then back to Wolfie. He says a perfectly flat British “Breakfast.” He slides black sunglasses back on and walks toward the cafe with her. Charcoal tee, tan cargo shorts, black backwards cap, olive backpack and uninjured sable dog consistent; shotgun safe and slung. Hold the final beat for the deadpan joke, not a title generated by the model. Photoreal cinematic 16:9 1080p, natural motion and synchronized location audio only. No music, gore, gunfire, generated titles or celebrity imitation.
Sound: Abrupt quiet: dry wind, distant sign creak, one understated “Breakfast.” No music.