DEAD TIDE — FINISHED 30-SECOND SEEDANCE TEASER / EXACT MASTER PROMPT AskAdy Creative | Unofficial AI fan concept | Not affiliated with the World War Z filmmakers or studio. The 30-second teaser is a concept, not a completed film. The nine-frame 60-second plan later in this sheet is an EXPANDED alternative story plan, not a description of the teaser. TRY / SIGN UP WITH THE TOOLS (separate services; unlocking this pack does not create either account) Plan with ApexVeo: https://apexveo.com/?utm_source=askady_links&utm_medium=workflow&utm_campaign=dead_tide Try Higgsfield: https://higgsfield.ai?fpr=ady34 (affiliate link; I may earn a commission). EXACT 30-SECOND MASTER PROMPT Create a complete 30-second extraordinarily photorealistic live-action-looking horror teaser "DEAD TIDE", an unofficial fan concept inspired by World War Z. Physically grounded prestige disaster cinema, photographed not illustrated: plausible North Sea steel offshore rig, wet rust, real wave shapes and weight, motivated blue-hour lighting, believable human movement, cinematic 35mm and 50mm lenses, restrained camera, organic grain, muted slate-blue shadows and sodium amber practical lights. No glossy game-engine appearance, no cartoon CGI, no fantasy body tornado. No recognizable actors. One clear story: survivors moved to an offshore oil rig, sonar finds movement beneath them, underwater infected have walked across the seabed, then they climb its support structure. Maintain the SAME rig geometry and lifeboat across all shots. 0–5 seconds: Establishing aerial slow push toward isolated weathered offshore oil platform at blue hour, scattered amber cabin lights suggest human refuge, small orange lifeboat moored beside lower bracing, choppy realistic sea. Deep wind, restrained wave roar, rope creak. No music. 5–8 seconds: Water-level detail empty orange lifeboat gently but ominously strikes rusted piling, wet rope drags in current; soft hollow knock echoes through steel. 8–12 seconds: Cut to dim control cabin. Closeup gloved operator at practical green sonar display: multiple approaching returns gather around central platform marker, no generated labels necessary. One ping then another. Operator softly says in natural British voice 'There are too many.' Electrical room hum and reverb. 12–19 seconds: Slow continuous underwater camera move revealing vast group of waterlogged infected trudging along silty shallow seabed toward huge steel legs. Moving searchlight passes through black murk onto realistic clothed foreground humans, deeper layers disappear into shadow. Weighted slow underwater steps stir mud clouds, fabric floats naturally in current, physically plausible motion and anatomy. No gore. A different soft female radio voice says 'They don't need to swim.' Let this line land in ominous near silence. 19–25 seconds: Low wide exterior shot just above waterline of wet infected physically hauling themselves onto rig cross-braces, gripping rusted metal and climbing over each other in a growing human mass. Water sheets off clothing. A few lose grip and splash back. Slow camera tilt upward reveals amber refuge high above. Grounded practical-stunt weight, coherent limbs and real steel scale, no magical liquid flesh, no inexplicable levitation. Sound wet scraping, waves, metal groans; distant alarm begins. 25–28 seconds: Interior closeup of original adult engineer in orange waterproof jacket hearing a heavy THUMP against a lower maintenance hatch, shadows moving beyond its wired-glass window. He slowly turns toward it. No celebrity resemblance. Alarm and metallic reverberation. 28–30 seconds: Wide exterior of the rig isolated amid dark sea; lower support structure now crawling with figures, tiny amber lights above. Leave a haunting final beat. Overlay simple clean white title 'DEAD TIDE' with small subline 'UNOFFICIAL AI FAN CONCEPT'. Abrupt cut to silence at 30s. AUDIO ESSENTIAL: original diegetic atmospheric sound and specified two short radio lines only; no score, no epic trailer music, no extra narration. Wind, water, rope creak, lifeboat knock, sonar pings with realistic cabin echo, dampened underwater ambience, scraping wet fabric, steel strain, muffled alarm, final hatch impact. No explosions, no fire, no gunfire, no graphic injuries. Prioritize believable lighting, textured detail, suspense and smooth realistic movement. Original generated footage, never existing movie footage. 16:9 and exactly 30 seconds. 30-SECOND SHOT AND SOUND PLAN (this teaser, not the expanded storyboard) 00–05 | Offshore refuge — Aerial slow push to the same isolated steel rig at blue hour, amber cabins and orange lifeboat; deep wind, waves, rope creak. 05–08 | Lifeboat knock — Waterline detail, empty orange boat hitting rusted piling; rope drag and hollow knock. 08–12 | Sonar — Dim control cabin, green display gains multiple returns; pings and operator: 'There are too many.' 12–19 | Seabed reveal — Continuous searchlight move across weighted infected walking toward steel legs; near-silence under female radio: 'They don't need to swim.' 19–25 | Rig climb — Low wide shows physically weighted infected grasping cross-braces, some splash back; scraping, waves, metal strain and distant alarm. 25–28 | Hatch — Orange-jacket engineer hears THUMP at maintenance hatch, turns toward shadows beyond wired glass; alarm reverberates. 28–30 | Rig / title — Wide rig above crawling supports, tiny amber lights; clean title 'DEAD TIDE' and 'UNOFFICIAL AI FAN CONCEPT', cut to silence. Production: keep the rig, lifeboat, lighting, engineer and sound geography consistent. Use original footage only, no existing movie clips. Add legible title and disclosure in the edit if generated typography fails. Check that the two spoken lines and final cut to silence are audible. Generate to supported durations, then trim/edit to the stated windows if necessary. ---- DEAD TIDE — SHOT PROMPTS & PRODUCTION NOTES AskAdy Creative | Unofficial AI fan concept | Not affiliated with the World War Z filmmakers or studio. A 30-second Seedance concept teaser exists. The 60-second nine-frame sequence below is a separate EXPANDED story plan, not a completed 60-second film. EXPANDED 60-SECOND NINE-FRAME STORY PLAN (SEPARATE FROM THE FINISHED 30-SECOND TEASER) SHARED LOOK AND CONTINUITY Cold blue-grey North Sea in a storm, wet industrial steel, restrained amber/rust practical lights, deep black shadows, cinematic widescreen realism, believable scale, wind and sea spray, non-graphic suspense; never gore. Keep the offshore rig geography, orange lifeboat and orange-jacket engineer consistent from frame to frame. Engineer: original adult offshore worker in worn orange survival jacket with reflective strips, dark hair, no celebrity likeness. Infected are anonymous silhouettes and crowds, not identifiable actors. Keep readable titles out of generated shots: add all type in your editor. Make one still reference frame per shot, select the best, then animate shots individually. Generate clips at durations your chosen model supports, then trim and arrange to these FINAL EDIT WINDOWS; the windows are not generation durations. 01 | 0–6s | THE LAST REFUGE | Aerial push Prompt: Wide aerial approach toward a vast offshore survivor oil rig alone in the stormy North Sea, tiny rescue craft clustered near the legs. Camera pushes slowly toward the glowing structure over slate water. Cold blue-grey clouds, amber work lights and salt spray; credible industrial architecture and immense distance. Match the same rig silhouette and weather in subsequent shots. No gore, no text, no existing film characters. 02 | 6–12s | EMPTY LIFEBOAT | Waterline detail Prompt: A scuffed orange enclosed lifeboat bumps against one leg of the same offshore rig, visibly empty, rope dragging through dark water. Low waterline camera drifts beside it as waves slap the steel; dusk storm, cold blue-grey sea and a few amber rig lights reflected on wet surfaces. Keep the boat orange and the rig structure consistent. Quiet, ominous, non-graphic, no text. 03 | 12–18s | CONTACTS BELOW | Sonar closeup Prompt: Tight over-shoulder view of an original rig operator in a dim control room studying a sonar display as dense clusters of contacts appear beneath the offshore structure. Slow camera creep toward the screen; emerald sonar light grazes hands and console, amber warning lamps glow in the background. The contacts multiply but no legible generated words or numbers are required; add readable graphics in editing. Same storm outside. No gore. 04 | 18–25s | THE SEABED | Underwater searchlight wide Prompt: Immense underwater wide shot beneath the same oil rig: a searchlight from above reveals ranks of infected silhouettes walking steadily across the North Sea seabed toward its steel supports. Camera floats backward, revealing depth and scale; cold blue-grey murk, drifting silt, narrow pale beams, faint amber light high overhead. Human figures remain anonymous and non-graphic. Preserve rig geometry and direction of movement; no gore or text. 05 | 25–32s | THEY LOOK UP | Closeup Prompt: Underwater close shot of one anonymous infected figure among many on the seabed slowly lifting its face toward distant lights on the rig. Camera holds still then inches closer; silt drifts across frame, cold blue-grey light shapes the face without wounds or graphic detail. Blurred crowd behind, realistic water pressure and suspended particles. Keep the same rig light direction and weather; no gore, no text, no celebrity likeness. 06 | 32–41s | THE CLIMB | Epic wide Prompt: Epic wide exterior of the same offshore oil rig in violent North Sea spray as a vast living wave of anonymous infected silhouettes climbs its steel legs and supports toward the deck, rising together through the storm. Camera cranes back to reveal impossible scale, keeping the rig readable. Cold blue-grey rain, amber industrial lights, orange rust accents; non-graphic silhouettes only, no gore, no text. 07 | 41–49s | CUT THE BRIDGE | Tense medium Prompt: Medium shot of the original orange-jacket offshore engineer wrenching a manual emergency release lever on a wet catwalk of the same rig, bracing against wind. Camera moves close with a slight handheld tension; amber hazard lights catch orange reflective strips against cold blue-grey storm. In the distance, anonymous silhouettes approach along steel. Keep engineer wardrobe and rig geography consistent. Non-graphic, no gore, no text. 08 | 49–55s | THE ESCAPE | Wide Prompt: Wide shot of a rescue helicopter lifting from the rig as the orange-jacket engineer and a handful of survivors escape; a mass of distant anonymous silhouettes surges near the helipad, below and behind. Camera tracks the helicopter upward into storm clouds. Cold blue-grey sky and spray, amber landing lights, believable rotor wash and steel structures matching earlier shots. Non-graphic, no gore, no text. 09 | 55–60s | DEAD TIDE | Title edit Prompt: Empty storm-dark North Sea horizon with the same offshore rig far away as a tiny amber silhouette, a subtle disturbance moving beneath the surface. Locked-off wide camera, cold blue-grey cloud and near-black water, restrained rust reflections, deep silence. Leave clean negative space in the center for an editor-added DEAD TIDE title and “They don't need to swim.” Do not ask the model to generate typography, no gore. OPTIONAL ORIGINAL VO “We thought the water would keep us safe. Then we heard them beneath us. They don't need to swim.” SOUND / EDIT MAP 0–12: sparse wind, metal creak, almost silent opening. 12–32: sonar pings gain frequency, underwater low pulse. 32–49: rising percussion and industrial impacts, cuts tighten. 49–55: helicopter rotor, a sharp breath, then sound drops away. 55–60: silence under title, one distant sonar ping. Keep VO intelligible over effects; add titles and captions in the editor. CONTINUITY CHECK Same rig silhouette and leg layout? Same orange lifeboat and orange-jacket engineer? Blue-grey / amber balance consistent? Screen direction and time of day coherent? No accidental extra limbs or changing props? No celebrity likeness, graphic gore, branded studio marks or generated text? If a shot breaks continuity, regenerate just that shot or conceal the mismatch in the edit. REUSE FOR ANOTHER GENRE Replace [offshore rig] with your sanctuary, [seabed walkers] with a new hidden threat, [orange-jacket engineer] with your original protagonist, [orange lifeboat] with a recurring object, and [cold blue-grey / amber] with your palette. Keep the nine beats: sanctuary → warning → evidence → reveal → recognition → escalation → human choice → escape → title. Plan frames first, animate one beat at a time, edit to your chosen sound design last. TRY / SIGN UP WITH THE TOOLS (independent services; unlocking this pack creates no third-party accounts) Plan with ApexVeo: https://apexveo.com/?utm_source=askady_links&utm_medium=workflow&utm_campaign=dead_tide Try Higgsfield: https://higgsfield.ai?fpr=ady34 (affiliate link; I may earn a commission).